Work Experience
Software Developer
DE REE
Groningen, Netherlands
Lead developer for the product MAIS-MDWS of DE REE's, with primary responsibility for design, development, and maintenance. Most of my time is spent extending and modernizing a legacy codebase without disrupting production stability.
- Own technical direction for a mature codebase by driving refactoring, modernization, and new feature development while keeping the platform stable.
- Designed and implemented a CI/CD pipeline that builds and deploys to different test environments based on target branch.
- Translate customer support feedback and workgroup requirements into technical improvements and product decisions.
- Focus on long-term architecture, delivery flow, and code quality through code reviews and practical architecture guidance.
Internships
Programming
Dienst Uitvoering Onderwijs (DUO)
Groningen, Netherlands
Developed an educational app/game for students to learn about university application processes.
Programming
Rijksuniversiteit Groningen (RUG)
Groningen, Netherlands
Developed an application to collect voice data about Frisian dialects for research.
Selected Projects
TavernVision
Product and full-stack developer
A streaming companion for long-form D&D campaigns with automatic skip controls and watch progress tracking.
Reduced manual scrubbing and made campaign viewing more consistent by combining auto-skip logic with account-based progress tracking.
VLR Extension
Extension and API developer
A Chrome extension that shows upcoming, live, and completed Valorant matches in a fast, compact view.
Kept match tracking responsive under MV3 constraints by rendering cached data first and refreshing in the background.
GBA Authenticity Label Checker
ML and data pipeline developer
A YOLOv8-based computer vision project to classify likely real vs fake Game Boy Advance game labels from listing photos.
Helped identify likely real vs fake game labels from photos and metadata.
Minecraft Plugins
Plugin developer
A suite of Spigot plugins focused on server growth mechanics and practical gameplay improvements.
Grew from a learning project into multiple public plugins adopted by active Minecraft communities and maintained across versions.